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ABOUT US
Co-founded by two passionate Motion Graphics artists, displaying.xyz started as a side project. We wanted to build tools to improve Motion Graphics workflows, and a solid library of high-end modular assets artists could use in their projects.
We are the first customers of our own creations.
Jeremie Benhamou
behance.net/jeremietv

Jeremie has been leading User Interfaces and Motion Graphics in the Video Games Industry for more than 15 years.

He has worked on games such as The Callisto Protocol, Call of Duty, Assassin's Creed, Rainbow Six, Need for Speed, and Dead Space, to name a few.

Over the years, he started spending his time off developing tools that he could implement in his workflows. These tools would make his most tedious and repetitive tasks faster and easier, allowing him to focus on the creative and visual development of his games.

Displaying.xyz is the result of years of implementing and testing these tools in the most demanding AAA games, commercials, and movies, made available for Motion Graphics artists.
Nicolas Thiriet
cargocollective.com/voxellab

Nicolas has been a VFX artist and a freelance Motion Designer for more than 12 years.

He has worked on countless movies and commercials for companies such as Sony Music, Warner Bros, Universal, Chanel, Calvin Klein, Lacoste, Lancôme, Thierry Mugler, and One Plus.

As an expert in Houdini, Cinema 4D, Redshift Render, and After Effects, he drives the content and assets creation for displaying.xyz while teaching his skills to the upcoming generation of Motion Designers.

Constantly exploring new tools and techniques, he seeks a state of harmony between the asset's functional needs and its aesthetic design, finding the perfect balance between visual and meaning.
We use our own tools on every project we work on.
Call of Duty Advanced WarfareOnePlusThe Callisto ProtocolLancôme la Nuit Trésor IntenseJaeger Lecoultre
Lindt ÉclatRenault AustralDiadermine ExpertCall of Duty World War IILacoste L001